

Out of all the titles on the Menacer Six Game Cartridge, this was the best of the bunch.
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Smaller enemies doled out more points – due to being harder to hit – and it was possible to backtrack to mop up any enemies missed.Įarl took pride of place in the corner of the screen, watching over the action while occasionally tucking into ice cream – a neat touch that helped inject a sense of personality. Playing as ToeJam (something not particularly obvious due to the first-person perspective) it was a simple case of firing tomatoes at the usual assortment of oddball enemies, while picking up the occasional rapid-fire power-up, and using bombs proficiently to clear the screen instantly. Perhaps crumbling under their own ambition (even in 1992, licenses had complications), SEGA went on to develop just one light-gun game based on existing characters – Ready, Aim, Tomatoes, starring ToeJam & Earl.īeing part of the duly named Menacer Six Game Cartridge, Ready, Aim, Tomatoes was a straightforward side-scrolling shooter, borrowing music and sprites from the original TJ&E.

Using already established brands and franchises to sell the Menacer, rather than create new IP, was a sound enough idea but for reasons numerous, it never came to full fruition. Recalling their previous marketing ploy this, somewhat bizarrely, included sports mini-games based on Joe Montana and David Robinson. SEGA producer Mac Senour suggested instead of a typical collection of side-scrolling shooters and shooting galleries, the development team should use their own catalogue of licenses and characters to create a star-studded compilation.

SEGA, of course, needed a range of games to support their new peripheral, along with a pack-in title to rival Nintendo’s Super Scope Six. This was their answer to Nintendo’s already released Super Scope and the successor to the Master System’s Light Phaser. If you’re under the impression this is a segway into how ToeJam & Earl came to be, then you’re mistaken – the bodacious alien duo made their debut a whole six months before Sonic the Hedgehog.Ĭome 1992, SEGA was getting ready to launch the Menacer light gun. Platform games starring colourful, attitude-filled, characters were now leading the way. Once a certain hedgehog arrived on the scene, this strategy became less crucial – with a hip new mascot, SEGA no longer needed to associate their flagship console with celebrities of the era. Robotnik's Mean Bean Machine, Ecco Jr.An early marketing strategy for the Mega Drive centred around using renown celebrities, with such games as Michael Jackson’s Moonwalker and Joe Montana Football helping SEGA claim a foothold in the market. Includes 58 items: Comix Zone, Crack Down, Ecco the Dolphin, Gain Ground, Golden Axe, Shinobi 3, Sonic 3D Blast, Space Harrier II, VectorMan™, Altered Beast, Shadow Dancer, Alex Kidd in the Enchanted Castle, Bonanza Bros, Columns, Dr.
